| Alchemy |
Prepare potions and oils |
(C+F)/3 |
6 |
6 |
| Arcane Lore |
Allows you to use magic items |
F/3 |
4 |
2 |
| Armor Tinkering |
Allows you to improve the properties of a piece of armor |
(F+End)/2 |
4 |
N/A |
| Assess Creature |
Allows you to observe a creatures' attributes |
(F+Slf)/2 |
4 |
2 |
| Assess Person |
Allows you to observe a person's attributes, can be countered by the Deception Skill |
(F+Slf)/2 |
2 |
2 |
| Axe |
Allows you to weild a weapon that uses the "Axe" skill. Determines the ability to "hit" |
(Str+C)/3 |
6 |
6 |
| Bow |
Allows you to weild a bow. Determines the ability to "hit" |
C/2 |
8 |
8 |
| Cooking |
Allows you to make food or perform other tasks that may require the "cooking" of a component. |
(C+F)/3 |
4 |
4 |
| Creature Enchantment |
Allows you to cast spells from the Creature Genre |
(F+Slf)/4 |
8 |
8 |
| Crossbow |
Allows you to weild a crossbow. Determines your ability to "hit" |
C/2 |
6 |
6 |
| Dagger |
Allows you to weild a dagger. Determines your ability to "hit" |
(Q+C)/3 |
4 |
4 |
| Deception |
Prevents others from seeing your attributes |
(F+Slf)/4 |
4 |
2 |
| Fletching |
Allows you to make and modify arrows or bolts |
(C+F)/3 |
4 |
4 |
| Healing |
Allows you to heal injuries with the use of a healing kit. The better your skill and the better the kit, the greater healing you can perform. |
(F+C)/3 |
6 |
4 |
| Item Enchantment |
Allows you to cast spells from the Item genre |
(F+Slf)/4 |
8 |
8 |
| Item Tinkering |
Allows you to change some properties of items |
(F+C)/2 |
2 |
N/A |
| Jump |
Determines how high/far you jump |
(Str+C)/2 |
N/A |
4 |
| Leadership |
Affects the amount of experience gained from vassals |
Slf/4 |
4 |
2 |
| Life Magic |
Allows you to cast spells from the Life genre |
(F+Slf)/4 |
12 |
8 |
| Lockpick |
Allows you to analyze and pick locks |
(C+F)/3 |
6 |
4 |
| Loyalty |
Affects the amount of experience given to your patron |
Slf/4 |
N/A |
2 |
| Mace |
Allows you to wield weapons that require the mace skill. Determines your ability to "hit" |
(Str+C)/3 |
6 |
6 |
| Magic Defense |
Allows you to resist spells |
(Slf+F)/7 |
N/A |
12 |
| Magic Item Tinkering |
Allows you to add magical properties to weapons and armor |
F |
4 |
N/A |
| Mana Conversion |
Reduces the mana consumed when casting a spell |
(F+Slf)/6 |
6 |
6 |
| Melee Defense |
Allows you to avoid damage in melee combat |
(Q+C)/3 |
10 |
10 |
| Missle Defense |
Allows you to avoid damage from ranged weapons |
(Q+C)/5 |
6 |
4 |
| Run |
Helps to Determine how fast you run |
Q |
N/A |
4 |
| Spear |
Allows you to wield weapons that require the spear skill. Determines your ability to "hit" |
(Str+C)/3 |
4 |
4 |
| Staff |
Allows you to wield weapons that require the staff skill. Determines your ability to "hit" |
(Str+C)/3 |
4 |
4 |
| Sword |
Allows you to wield weapons that require the sword skill. Determines your ability to "hit" |
(Str+C)/3 |
8 |
8 |
| Thrown Weapons |
Allows you to wield weapons that require the thrown weapon skill. Determines your ability to "hit" |
C/2 |
6 |
6 |
| Unarmed Combat |
Allows you to wield weapons that require the unarmed weapon skill as well as fight without a weapon. Determines your ability to "hit" |
(Str+C)/3 |
6 |
6 |
| War Magic |
Allows you to cast spells from the War genre |
(F+Slf)/4 |
16 |
12 |
| Weapon Tinkering |
Allows you to improve the properties of weapons |
F |
4 |
N/A |