Skill points are earned at the following levels:

2,3,4,5,6,7,8,9,10,12,14,16,18,20,23,26,29,32,35,40,45,50,55...etc.

Name Description Formula Train Specialize
Alchemy Prepare potions and oils (C+F)/3 6 6
Arcane Lore Allows you to use magic items F/3 4 2
Armor Tinkering Allows you to improve the properties of a piece of armor (F+End)/2 4 N/A
Assess Creature Allows you to observe a creatures' attributes (F+Slf)/2 4 2
Assess Person Allows you to observe a person's attributes, can be countered by the Deception Skill (F+Slf)/2 2 2
Axe Allows you to weild a weapon that uses the "Axe" skill. Determines the ability to "hit" (Str+C)/3 6 6
Bow Allows you to weild a bow. Determines the ability to "hit" C/2 8 8
Cooking Allows you to make food or perform other tasks that may require the "cooking" of a component. (C+F)/3 4 4
Creature Enchantment Allows you to cast spells from the Creature Genre (F+Slf)/4 8 8
Crossbow Allows you to weild a crossbow. Determines your ability to "hit" C/2 6 6
Dagger Allows you to weild a dagger. Determines your ability to "hit" (Q+C)/3 4 4
Deception Prevents others from seeing your attributes (F+Slf)/4 4 2
Fletching Allows you to make and modify arrows or bolts (C+F)/3 4 4
Healing Allows you to heal injuries with the use of a healing kit. The better your skill and the better the kit, the greater healing you can perform. (F+C)/3 6 4
Item Enchantment Allows you to cast spells from the Item genre (F+Slf)/4 8 8
Item Tinkering Allows you to change some properties of items (F+C)/2 2 N/A
Jump Determines how high/far you jump (Str+C)/2 N/A 4
Leadership Affects the amount of experience gained from vassals Slf/4 4 2
Life Magic Allows you to cast spells from the Life genre (F+Slf)/4 12 8
Lockpick Allows you to analyze and pick locks (C+F)/3 6 4
Loyalty Affects the amount of experience given to your patron Slf/4 N/A 2
Mace Allows you to wield weapons that require the mace skill. Determines your ability to "hit" (Str+C)/3 6 6
Magic Defense Allows you to resist spells (Slf+F)/7 N/A 12
Magic Item Tinkering Allows you to add magical properties to weapons and armor F 4 N/A
Mana Conversion Reduces the mana consumed when casting a spell (F+Slf)/6 6 6
Melee Defense Allows you to avoid damage in melee combat (Q+C)/3 10 10
Missle Defense Allows you to avoid damage from ranged weapons (Q+C)/5 6 4
Run Helps to Determine how fast you run Q N/A 4
Spear Allows you to wield weapons that require the spear skill. Determines your ability to "hit" (Str+C)/3 4 4
Staff Allows you to wield weapons that require the staff skill. Determines your ability to "hit" (Str+C)/3 4 4
Sword Allows you to wield weapons that require the sword skill. Determines your ability to "hit" (Str+C)/3 8 8
Thrown Weapons Allows you to wield weapons that require the thrown weapon skill. Determines your ability to "hit" C/2 6 6
Unarmed Combat Allows you to wield weapons that require the unarmed weapon skill as well as fight without a weapon. Determines your ability to "hit" (Str+C)/3 6 6
War Magic Allows you to cast spells from the War genre (F+Slf)/4 16 12
Weapon Tinkering Allows you to improve the properties of weapons F 4 N/A


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